Move your paddle and angle each rebound.
Shatter Drive
Break the grid. Charge the drive.
How To Play
Master Momentum. Shatter everything.
Break bricks, collect pickups, and build combo.
Choose modules between stages.
Keep integrity online and overload the core.
Stage Modules
Color-coded upgrades shape each run.
Extend control and tame sharper rebounds.
Split one reactor shot into a wider attack.
Carry through broken bricks in short bursts.
Hit armor and bosses with extra force.
Destroyed bricks chip nearby targets.
Mount paddle weapons for manual shots.
Curve descending balls back toward play.
Charge faster and drain more slowly.
Save one draining ball each stage.
Chain every fifth brick into a shock.
Available Upgrades
Stage modules currently live in the run loop.
Extend the paddle and make angled rebounds easier to control.
Split an active ball into two additional reactor shots.
Destroyed bricks can be pierced in short runs, but surviving bricks still rebound.
Ball impacts deal extra damage to metal armor and bosses.
Destroyed bricks chip a few nearby neighbors in a short blast radius.
Mount twin manual cannons on the paddle. Press E to fire.
Magnetizes each ball so descending shots arc back toward the paddle.
Momentum fills a little faster and drains more slowly.
Once per stage, a draining ball rebounds from an emergency barrier.
Every fifth brick destroyed sends a shock through nearby bricks.
Default reactor ball skin. Future skins will unlock through worlds, bosses, and arena goals.
Placeholder slot for a glassy, high-glow ball treatment.
Placeholder slot for rare visual systems and later cosmetic progression.
Permanent protocol placeholder for run survivability upgrades.
Future Ball OS modules can live here once progression tuning is ready.
Boss and arena protocol rewards will eventually populate this panel.
Shatter Drive is designed and built by Logan Fetter under WorldWeaver Game Studios as a redline arcade love letter to Brick Breaker, roguelite builds, boss fights, and one more run energy.
Found a wild boss pattern, a sharp balance idea, or a viewport quirk? Send a signal back to the studio.
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